DEATH CONVERSATION GAME
WHY TALK ABOUT DEATH
PRESS + TESTIMONIALS
SAMPLE Q'S
INSTRUCTIONS
CONTACT

INSTRUCTIONS

READ FIRST
Please listen with empathy and respect, being mindful of time, reciprocity, crosstalk, or assumptions. Create a safe space for sharing and subjective differences.

Be conscious of details and their importance. Topics can trigger. If this is a concern, decide as a group what constitutes too much information.

Emotions are an organic part of the game. Ask for emotional assistance if needed. Assist others only if requested.

Yes, no, short answers, and/or passing is allowed. You’re encouraged, but not required, to expand past yes or no answers. Assume prompts such as why, how, or share more accompany suitable questions. Boundaries and sincerity are both inspiring.

DCG is meant to be fluid in meaning. Read the cards however you would like, or understand, them to be. Answers can considered for “in the moment,” and are not meant to be hard facts.

Blank cards have been provided for creation of new Question Cards.

GAME OPTION 1

SUGGESTED FOR GROUPS 2-10
Sit in a circle. Pick a dealer. Place Action Cards (AC) face down. Deal 3 Question Cards (QC) to each player, place remaining QC’s face down.

Player to dealer’s left draws an AC, reads it aloud, and follows instructions. Once player has answered chosen QC, pass QC clockwise around the group. Allow all players space to respond (without interruption, while holding card).

When QC has returned to original player, open the circle for additional sharing on anything that may have come up before moving on. Once conversation has closed, player discards QC, draws new QC so as to always have 3 QC’s in hand, and closes their turn.

Player to left draws AC to start their turn. A full game round has been had once each player has drawn an AC and started a conversation round. Decide as a group if you’d like to stop or continue for another game round (or 2, or 3…). If a player wishes to join, and/or leave, do so here - try not to swap players in, or out, mid-round. If you have chosen another round, take a deep breath, and repeat

If you have chosen another round, take a deep breath, and repeat!

GAME OPTION 2

SUGGESTED FOR 1-30
Pick a facilitator. Discard Action Cards. Place Question Cards (QC) face down.

Facilitator reads top QC. Decide as group if QC is inspiring to all for conversation. If QC is inspiring go to next step, if not, keep turning QC’s over until group agrees that QC shown is inspiring.

Facilitator passes chosen QC to player left, this player then answers first. Active QC is passed left until each player has the chance to respond.

DISCLAIMER
DCG was created to assist in conversations related to death in any manner you see fit as a facilitator and/or participant. The information provided, and conversations to be had, are not in any way legally binding.

DCG does not offer a conceptual “right way” to go about conversations regarding death. If you find any suggested instruction, or question, to be improper discard it, recycle it, and/or create a replacement - as you see fit!



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©2019 Angela Fama