DEATH CONVERSATION GAME
WHY TALK ABOUT DEATH
TESTIMONIALS
SAMPLE Q'S
INSTRUCTIONS
CONTACT

INSTRUCTIONS

READ BEFORE GAME PLAY
Listen with empathy and respect. Be mindful of time, reciprocity, crosstalk, and/or assumptions. Collectively create a safe space for subjective differences.

Be conscious of details and their importance. Some topics can trigger. If this is a concern, decide as a group what constitutes TMI.

Emotions are an organic part of the game. Ask for emotional assistance if needed. Assist others only if requested.

“Yes,” “no,” short answers, and/or passing is allowed. You are encouraged, but not required, to expand past “yes,” or “no,” answers. Assume prompts such as “why”, “how”, or “share more”, accompany suitable questions.

Sincerity creates inspiring experiences.

DCG is meant to be fluid in meaning. Read the cards however you understand, or would like, them to be. Blank cards have been provided for this.

GAME OPTION 1

SUGGESTED FOR GROUPS 2-10
Sit in a circle. Pick a dealer. Place face down Action Cards (AC) in center. Deal 3 face down Question Cards (QC) to each player. Place remaining QC also in center.

Player to dealer’s left draws an AC, reads it aloud, places it upright in center, and follows instructions.

Once player has answered QC chosen in relation to drawn AC, active QC is passed clockwise allowing all players opportunity to answer the same QC. Allow each player space to respond without interruption.

After everyone has had the chance to share while holding active QC, and QC has returned to original player, open the circle for additional sharing. To close their turn, player discards QC face up in center and draws a new QC (so as to always have 3 in hand).

Next player to left draws new AC to start their turn.

A full game round has been completed once each player has had opportunity to draw an AC and start a conversation round. Decide as a group if game play has been completed, or continue playing for another game round (or 2... or 3…).

If a player wishes to join, and/or leave, do so here - try not to swap players in or out mid-round.

If you have chosen another round, take a deep breath, and repeat!

GAME OPTION 2

SUGGESTED FOR LARGER GROUPS
Pick a facilitator. Discard Action Cards. Place Question Cards (QC) face down.

Facilitator reads top QC. Decide as group if QC is inspiring to all for conversation. If QC is inspiring go to next step, if not, keep turning QC’s over until group agrees that QC shown is inspiring.

Facilitator passes chosen QC to player left, this player then answers first. Active QC is passed left until each player has the chance to respond.

TO CLOSE GAME PLAY

Game play ends after chosen amount of rounds are completed and can be closed however you like. Some suggestions are to say: “Let’s do this again another time,” “I’m glad we did this but never again,” “Let me get your contact so I can share what I research past this,” or “Wow. I need to process.” Play musical chairs. Look up answers to questions that came up together. Write an End-of-Life prep to-do list. Stretch. Make some tea. Have a dance party. Write out reflections. It’s up to you!

DISCLAIMER
DCG is provided to assist in conversations related to death in any manner you see fit as a facilitator and/or participant. The information provided, and conversations to be had, are not in any way legally binding. DCG does not offer a conceptual “right way” to go about conversations regarding death. If you find any suggested instruction, action, or question card to be improper: Discard it, throw it out, or create a new one!



info@deathconversationgame.com
©2019 Angela Fama