1. Allow space for all to speak
2. Listen with empathy + respect.
3. Be mindful of time, reciprocity, crosstalk, judgment, and assumptions.
4. Be conscious of details and their necessity, topics can trigger.
5. Decide as a group what is TMI.
6. Ask for assistance as needed.
7. Assist others only if requested.
8. If someone is crying, it’s ok!
9. Hold a safe space for emotions.
10. Be open and courageous!
11. Sincere sharing creates an inspiring example.
12. If you question a question itself, talk about that if you like.
13. You are encouraged, but not required, to expand past “yes” or “no” answers.
14. Assume prompts such as “why,” “when,” “how,” or “share more” accompany suitable
15. The cards are meant to be fluid in meaning – read them however you understand, or would like, them to be.

DCG is provided to assist in conversations related to death in any manner you see fit as a facilitator and/or participant. The information provided, and conversations to be had, are not in any way legally binding. DCG does not offer a conceptual “right way” to go about conversations regarding death. If you find any suggested instruction, action, or question card to be improper: Discard it, throw it out, or create a new one!


1. Sit in a circle.
2. Shuffle the question cards.
3. Deal 3 question cards to each player.
4. Put the remaining question cards in centre of group, beside the action cards, face down.
5. To start the game session, player clockwise to dealer’s left draws an action card, reads it aloud, and follows the card’s instructions.
6. Once player has answered, active question card is passed clockwise and all players answer the same card, one after the other.
7. If someone doesn’t want to answer, pass the card along. Allow each player space to share their story without interruption.
8. Leave room for additional sharing on that subject if anyone has anything else they would like to say only after everyone has had the chance to share on a question round.
9. Once conversation has waned on a question’s topic, player discards the question card face up, draws a new one so as to always have 3 in their hand, and completes their turn.
10. Player clockwise left to player then draws a new action card and follows the same steps. If 11. Action cards run out, shuffle, and re-use.
12. A full game round has been completed once each player in the circle has had an opportunity to draw an action card and begin a conversation round.
13. Decide as a group if the game play has been completed or continue playing for another game round (or 2, or 3…). If a player wishes to join and/or leave, do so here.
14. If you have chosen another round, take a big deep breath… and repeat!


(Suggested for larger groups)

1. Shuffle questin card deck and discard action cards.
2. Have facilitator or a player turn over the top question card and read it aloud.
3. Decide as a group if question shown is inspiring to all for conversation.
4. Keep turning question cards over until the group all agrees that a question shown is inspiring. 
5. Player to the left of card turner answers first.
6. Once player has answered, going clockwise, next player answers the chosen question until everyone in the group has answered.
7. Once everyone has had the chance to share, check in if another round is wanted, swap players in or out if needed, and if you choose, start another round.
8. Play until group decides to finish.


Game play ends after chosen amount of rounds are completed. Play can be closed however you like. Suggestions are: “Let’s do this again another time,” “I’m glad we did this but never again,” “Let me get your contact so I can share what I research past this,” “Wow. I need to process.” Play musical chairs. Look up answers to questions that came up together. Stretch. Make some tea. Have a dance party. Write out reflections. It’s up to you!
©2019 Angela Fama