Personal death is a topic often avoided in social settings. If you would like to change that, this game’s for you.

The object of Death Conversation Game is to help instigate and facilitate open conversations on death in safe-enough, respectful environments of chosen friends, family, peers, classmates, students, clients, colleagues, and/or strangers.

The depth and breadth of the conversation depends on how you choose to engage with the questions and each other. Whether it’s death related theology, ideology, metaphysics, bookish details, relationship considerations, bereavement, and/or a number of other subjects…

LET THE CONVERSATIONS BEGIN!

BENEFITS MAY INCLUDE:

Gained knowledge
Comfort
Connection
Changed relationships
Inspiration to seek answers
Skills in talking about death
Co-creating new narratives around death

Death Conversation Game was created by Angela Fama (she/they), an interdisciplinary artist and gender-based violence prevention workshop facilitator who is trained as a death doula and has survived a near fatal car accident, each informing her perspectives on grief, death and dying. Born in Tennessee, as a varied-generation French/Italian/unknown settler, Angela was raised in Ontario and Zimbabwe and now lives on the unceded territories of the xʷməθkwəy̓əm, Skwxwú7mesh, and səlilwətaɬ Nations (also known as Vancouver BC). Learn more about why and how Angela created Death Conversation Game through their TEDx talk:

“To die is to be human and anything human is mentionable. Anything mentionable is manageable.”

— Mister Rogers